



This textbook will help you transform your imagination into reality with ease. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. Autodesk Maya 2018: A Comprehensive Guide textbook covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. This integrated node based 3D software finds its application in the development of films, games, and design projects. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. He has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including 10 Cloverfield Lane, Star Trek: Beyond, Aquaman, Power Rangers, Swamp Thing, and John Wick 3: Parabellum.Welcome to the world of Autodesk Maya 2018. He has now authored multiple video series for The Gnomon Workshop on ZBrush and Maya and was honored to be a guest lecturer at Harvard Medical School. He has written several top-rated books on both ZBrush and Maya, as well as numerous tutorials and articles for leading industry magazines such as 3D World. Įric has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and scientific visualization. He creates training titles for The Gnomon Workshop and has also taught ZBrush and Maya classes at Gnomon School in Hollywood. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad.Įric Keller is a veteran CG artist with over 20 years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. The examples in this series feature approaches for both organic and hard surface models. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic's ZBrush.

Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit.
